![]() Station to another, sticking to safe space and avoiding combat. It should be primarily hauling goods from one The starter fit does not use or require any rigs. Unlike modules, rigs cannot be removed without being destroyed.Īs a starter fit, this fit makes limited use of rigging, since many “optimal” rigsĪre often relatively expensive and may be difficult to find near your starter station. Rigs are passive modifications to a ship, trading off one attribute against another. That this is a cruiser-sized module, not the 1MN afterburners used on frigates and destroyers!) Rigs The 10MN Afterburner I provides your ship with additional speed. It also fits a Damage Control I in a low slot to increase its resistance to damage. It also mounts an EM Ward Amplifier I to plug the weak spot in its shield’s resistances. In its mid slots to grant it additional shield HP. This ship uses a Large Shield Extender I and a Medium Shield Extender I These increase its cargo bay from 2835 m3 to 5403 m3 - enough to carry The ship’s cargo capacity and help it perform its primary function. The lowslots are used for four Expanded Cargohold I, to further increase Be mindful of your surroundings, and try to keep your cargo’s value under about 20 million ISK. Industrials are a favorite target of many players - and even in high-security space, where CONCORD will appear to punish illegal attacks, they will usually arrive after your attackers have reduced your ship to a flaming wreck.
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